AT A GLANCE
Accept the repeat quest for your current hunting target, complete its kill requirement, claim the reward, and sell unwanted loot at the potion merchant. Reserve Gold for potions and your chosen travel destination; early refining can wait while you equip stronger drops.

Combine Repeat Quests with Loot Sales
Use the same hunt to earn both quest Gold and loot to sell:
- Open All in the upper-left quest tracker. Accept the repeat quest matching the monsters you plan to hunt, provided you meet its level requirement.
- Defeat the quest targets and collect their drops until the kill counter is complete.
- Click the reward-claim button in the tracker. Take the repeat quest again before starting another batch.
- Return to the potion merchant, press E, and open the item-selling page. Select unwanted drops, adjust quantities, review the Gold total, and sell. For a batch, check the selected items and remove anything you intend to keep before clicking Sell Selected.
- When changing hunting areas, cancel the old quest and accept the new area's matching quest before continuing.
Quest rewards add Gold to the same hunting session that supplies your sale items. For more detail, use the quest guide or the inventory and selling guide.
Quest Gold and Farming Options
Match your repeat quest to your current progression. Wild Rabbit and Wild Boar hunts can be repeated without a completion-count limit.
Move on to higher-level monsters as your character becomes ready for them. When choosing a farming target, weigh how quickly you can complete its hunt and how much you spend staying alive. A larger Gold reward per quest does not automatically mean faster earnings.
- Merchant: Coin Smash attacks one enemy and has a chance to grant Gold. Merchant also has lower buying prices and higher selling prices, making it worth considering if earning and conserving Gold are priorities. Use the class build guide for its combat setup.
- Lucky Potion: Drink it to improve item-drop chances while hunting, giving you more opportunities to collect loot for sale. Monster drops are one way to obtain it. See the potion guide for other consumables.
-
[Repeat] Hunt Wild Rabbit
- Required level
- 1 level
- Required kills
- 40 kills
- Gold reward
- 20 gold (Per completed quest)
-
[Repeat] Hunt Wild Boar
- Required level
- 9 level
- Required kills
- 40 kills
- Gold reward
- 140 gold (Per completed quest)
-
[Repeat] Hunt Ice Golem
- Required kills
- 40 kills
- Gold reward
- 1800 gold (Quest tracker reward)
Budget for Potions and Travel First
Small Red Potions cost 20 Gold each. For boss preparation, stocking roughly 200–300 bottles costs 4,000–6,000 Gold. This is a suggested supply reserve, not the number you must consume in every fight. Count the bottles already in your bag before buying more.
For a smaller purchase combined with the paid Warp trip to the Whitefang Sabertooth battle area:
| Purchase or trip | Gold cost |
|---|---|
| 198 Small Red Potions at 20 Gold each | 3,960 |
| One Warp trip to the Whitefang Sabertooth battle area | 2,000 |
| Combined purchase and trip | 5,960 |
That total covers the listed purchase and trip before any additional supplies.
Mage and Cleric should also reserve money for mana potions. Blue Potions cost 200 Gold each. The Wild Rabbit and Wild Boar repeat quests each award five Blue Potions, so include those in your available supply before purchasing more.
Travel costs depend on the destination. In the Pillar menu from Dry Forest, the village is free, Forest · Gorilla King costs 1,000 Gold, and Desert · Obsidian Pharaoh costs 3,000 Gold when available. Reserve the fee for the destination you actually plan to use. The Warp Pillar guide explains destination access and travel controls; the potion guide covers buying and using supplies.
Delay Optional Early Refining
During early leveling, keep Gold available for supplies and travel, and improve your equipment by equipping stronger usable drops. Refining can wait; it is not required for this early leveling approach.
Before selling spare equipment, keep weapons and armor you expect to use on other classes. Exclude those items from your sale selection even if your current class cannot use them.
When you decide to invest in upgrades, read the refining process and early Beta failure penalties before spending. Use the materials guide to look up materials and their uses when deciding what to retain.