HUNTING TOGETHER / FIELD REFERENCE

Hunting Together Skills: Effects, SP Costs, and Upgrades

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Skill effects, class relationships, and level-specific combat values

Crushing Blow

Type
Active attack
Effect
Strike one enemy with a heavy blow that can stun.
Cast effect
—
Skill level
10 level (Detailed Swordsman skill configuration)
SP cost
8 SP (Skill level 10)
Hits
—
Damage per hit
—
Attack damage
270 % of attack (Skill level 10; single target)
Stun chance
25 % (Skill level 10)
Stun duration
2 seconds (Skill level 10; on a successful stun)
Combat feedback
—
More details
Class skill of
Swordsman

Blazing Ring

Type
Active area attack
Effect
Plant the sword and unleash flames around you to attack multiple enemies.
Cast effect
—
Skill level
—
SP cost
20 SP (Level 99 Swordsman combat-bar configuration)
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Swordsman

Stone Stance

Type
Active defense and healing
Effect
Temporarily strengthen armor and heal yourself.
Cast effect
—
Skill level
—
SP cost
10 SP (Level 99 Swordsman combat-bar configuration)
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Cast feedback
A shield-like effect and a duration icon appear, and the skill enters cooldown. (Swordsman use during a Gorilla King fight)
Class skill of
Swordsman

War Cry

Type
Active skill
Effect
—
Cast effect
—
Skill level
—
SP cost
10 SP (Level 99 Swordsman combat-bar configuration)
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Swordsman

Cross Rend

Cross Rend!

Type
Active attack
Effect
Attack one enemy twice with a purple cross-shaped slash.
Cast effect
—
Skill level
10 level (Detailed Thief skill configuration)
SP cost
6 SP (Skill level 10)
6 SP (Thief configuration in the scorpion-area battle)
Hits
2 hits (Skill level 10; single target)
Damage per hit
170 % of physical attack (Skill level 10)
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Combat-bar slot
3 slot (Thief configuration in the scorpion-area battle)
Class skill of
Thief

Venom Dash

Type
Active attack
Effect
Dash toward an enemy and poison it.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Thief

Umbral Strike

Type
Active attack
Effect
Deliver a powerful shadow stab to one enemy.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Thief

Fade

Fade!

Type
Active skill
Effect
—
Cast effect
The character becomes translucent; casting also produces a purple effect and starts a cooldown. (Thief combat examples)
Skill level
—
SP cost
20 SP (Thief combat-bar configurations)
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Combat-bar slot
4 slot (Thief combat-bar configurations)
Example combat power before casting
16293 combat power (Level 99 Thief training-area example)
Example combat power after casting
18293 combat power (Same Level 99 Thief training-area example)
Example combat-power gain
2000 combat power (Same Level 99 Thief setup; a single-use example)
Class skill of
Thief

Echo Arrow

Echo Arrow!

Type
Active attack
Effect
Fire two arrows at one enemy.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Arrows
2 arrows (Single-target attack)
Class skill of
Archer

Skyfall Volley

Skyfall Volley!

Type
Active area attack
Effect
Rain arrows from above to hit multiple targets and slow them.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Archer

Emerald Lance

Type
Active charged attack
Effect
Charge and release a powerful armor-piercing shot. Charging longer increases its power.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Archer

Forest Pulse

Type
Active buff
Effect
—
Cast effect
Produces a green effect and a combat-power increase. (Archer combat example)
Skill level
—
SP cost
70 SP (Archer combat-bar configuration)
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Combat-bar slot
7 slot (Archer combat-bar configuration)
Example combat-power gain
967 combat power (Single cast with the Archer setup used near the boar enemies)
Used by
Archer (Archer combat configuration)

Cinder Rain

Type
Active area attack
Effect
Rain meteors around the target, producing a fire attack in the target area.
Cast effect
—
Skill level
—
SP cost
12 SP (Mage configuration used against Brown Bear)
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Combat-bar slot
1 slot (Mage configuration used against Brown Bear)
Class skill of
Mage

Frost Bloom

Type
Active ice attack
Effect
An ice skill with a chance to freeze enemies.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Mage

Thunder Lance

Type
Active lightning attack
Effect
Attack multiple targets with lightning, with a chance to stun.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Mage

Grace

Type
Active buff
Effect
—
Cast effect
Produces light around the character and adds a status icon.
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Cleric

Mending Light

Mending แสง

Type
Active healing
Effect
Restore health with a cast that uses a progress bar.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Self-healing example
The character's health returned to full after casting. (Single Cleric self-healing example)
Class skill of
Cleric

Second Dawn

Type
Active revival
Effect
Revive a teammate.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Revival item required
No (Cleric revival ability)
Class skill of
Cleric

Halo Burst

Type
Active light attack
Effect
Deal a light-based attack.
Cast effect
—
Skill level
—
SP cost
18 SP (Development mobile combat-preview configuration)
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Cleric

Coin Smash

Type
Active attack
Effect
Deliver a powerful single-target attack with a chance to gain gold.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Merchant

Whirl Axe

Type
Active area attack
Effect
Swing an axe to attack surrounding enemies.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Merchant

Earthsplitter

Type
Active area attack
Effect
Slam the ground with an axe to attack multiple targets.
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
—
More details
Class skill of
Merchant

Double Hit

Double Hit!

Type
—
Effect
—
Cast effect
—
Skill level
—
SP cost
—
Hits
—
Damage per hit
—
Attack damage
—
Stun chance
—
Stun duration
—
Combat feedback
The Double Hit! prompt appears during Thief attacks on a Training Dummy. (Thief training-area combat)
More details
Skill-list placement
Included in the Thief skill list.
Listed as a skill of
Thief
Attack feedback can be observed on
Training Dummy (Thief training-area combat)

BEYOND THE DIRECTORY

Find your class skills, understand their effects and SP costs, and use the skill panel to manage upgrades. Skill-level values and costs tied to a particular class setup have different conditions, so read those alongside each entry.

Open the stats and skills panel through the left-side C entry. Upgrade a skill before casting it, or enable the skill section’s separate automatic-upgrade switch. At skill level 10, Cross Rend costs 6 SP and hits one enemy twice for 170% physical attack per hit. Cleric uses Grace for buffs, Mending Light for healing, and Second Dawn to revive teammates without a revival item. The skill-reset control is in the skill section.

Thief skill panel with category filters, automatic upgrading, the reset control, Cross Rend details, and Extra level locks.

Browse Skills and Their Class Roles

Search for a skill by name and open More details for its effects, class relationship, and conditional values. Use the type filter to narrow the directory to the kind of ability you need.

Choose skills around the fight: area attacks help against groups, single-target attacks focus one enemy, and control effects can interrupt pressure. Defensive and healing skills serve a different purpose from raw damage, so include survival and party support in your choices.

For stat priorities and weapon directions that complement these abilities, see the builds for all six classes.

Read Damage and SP at the Listed Skill Level

Cross Rend at skill level 10 costs 6 SP and strikes one enemy twice, with each hit dealing 170% of physical attack. The percentage applies to each hit; it is not a flat 170 damage or a 170% total across both hits.

Crushing Blow at skill level 10 costs 8 SP, deals 270% of attack to one target, and has a 25% chance to stun for 2 seconds. The stun duration applies when the stun succeeds. Cross Rend offers a two-hit damage option for Thief, while Crushing Blow gives Swordsman a chance to add control to its attack.

Keep skill level separate from character level. A cost labeled for a level 99 combat-bar configuration describes that setup; it does not establish a level 99 requirement to use the skill. Check the selected skill’s details and your combat bar for its SP cost and cooldown.

Fade makes the Thief translucent, produces a purple effect, and starts a cooldown; its listed Thief combat-bar configurations cost 20 SP. A combat-power increase from one setup is not a fixed bonus for every build. Double Hit appears in the Thief skill list and can produce a “Double Hit!” prompt during attacks on a Training Dummy. Use the training dummy and combat-power guide to locate the dummy and read combat feedback.

Healing, Buffs, and Revival

Cleric’s support skills address three different needs:

  • Grace: Apply a buff. Casting produces light around the character and adds a status icon.
  • Mending Light: Restore health to yourself and nearby teammates. The cast uses a progress bar, so account for casting time when deciding when to heal.
  • Second Dawn: Revive a fallen teammate without consuming a revival item.

Use healing while teammates are alive and injured; use revival after a teammate falls. These abilities make Cleric useful when your group needs sustained support. See the party guide for invites, EXP sharing, and team roles.

Upgrade Skills Before Casting

  1. Open the stats and skills panel through the C entry on the left side of the screen.
  2. In the skill section, choose All, Attack, Buff/Healing, or Passive to narrow the list.
  3. Select a skill to inspect its level, SP cost, and effect.
  4. If casting produces a prompt that the skill has not been upgraded, open the Skill page and upgrade it before trying again.
  5. Turn on the skill section’s automatic-upgrade switch if you want automatic skill upgrading.

Skill auto-upgrading is separate from automatic stat allocation. Turning on one does not turn on the other. The combat skill bar displays SP costs and cooldowns when you use abilities; configuring their automated casting order is covered in the auto battle settings guide.

To find the skill-reset control, open the same C panel and look in the skill section.

The Swordsman list also includes Blade Training, Second Wind, and Steel Skin; the Thief list includes Killer Instinct. Select an entry in the panel to inspect it.

Thief skill panel with category filters, automatic upgrading, the reset control, Cross Rend details, and Extra level locks.

Shared Passives and Extra Slots

Training other classes can strengthen your main class through shared passive abilities. A practical progression is to finish leveling your main class, then develop other classes for their shared passives. Use the class-changing guide when you are ready to switch.

The Extra section beside the Thief skill panel has two plus-button positions in the level 78 setup pictured above. Four further positions carry unlock labels of Lv.82, Lv.88, Lv.94, and Lv.99. These are the level milestones displayed for those Extra positions, not the skill levels of the abilities in the main list.

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Hunting Together Auto Battle Settings GuideConfigure Hunting Together auto battle targets, movement range, loot filters, skill order, and automatic potions. Learn how to stop pursuit before dodging.How to Beat Whitefang Sabertooth in Hunting TogetherFind Whitefang Sabertooth in Hunting Together, prepare supplies, dodge red attacks, and survive Apex Roar by stopping auto pursuit and entering the green circle.Hunting Together Inventory Guide: Selling, Bag Space, and StorageOrganize your Hunting Together inventory, check bag space, sell items individually or in bulk, protect useful gear, and find Oliver and the Loadout menu.
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Hunting Together Gold Farming and Early Spending GuideEarn Gold in Hunting Together with repeat quests and loot sales. Compare quest rewards and budget for potions and travel before early refining.Hunting Together Quests: Repeat Hunts and Reward ClaimsFind Hunting Together repeat quest requirements and rewards for Wild Rabbit, Wild Boar, and Ice Golem. Learn to accept, track, cancel, and claim quests.Hunting Together Materials and Stone Acquisition GuideFind Hunting Together material sale values, collect Refine Stones through sign-in, locate Protection Stone drops, and compare Halloween stone rewards.Hunting Together Inventory Guide: Selling, Bag Space, and StorageOrganize your Hunting Together inventory, check bag space, sell items individually or in bulk, protect useful gear, and find Oliver and the Loadout menu.
Hunting Together Inventory Guide: Selling, Bag Space, and StorageOrganize your Hunting Together inventory, check bag space, sell items individually or in bulk, protect useful gear, and find Oliver and the Loadout menu.Hunting Together Equipment Guide: Weapons, Armor, and AccessoriesFind Hunting Together equipment by type and tier, match weapons to classes, compare and equip drops, choose rings, and understand armor requirements.Hunting Together Game Passes and Premium BenefitsCompare Hunting Together game passes, prices, and availability. See permanent Premium benefits, choose useful perks, and find the Premium gift button.
Hunting Together Achievements and Stat RewardsFind Hunting Together achievement requirements and stat rewards for hunts, combos, levels, bosses, quests, and cards, plus how to claim them.Hunting Together Titles: Unlock, Equip, and HideFind Hunting Together title requirements for Beta Tester, Companion, Pioneer, Premium, and Supporter, plus how to equip, remove, or hide titles.Hunting Together Rewards: Daily, Online, and Eight-Day Check-InFind Hunting Together daily and online rewards, check all eight days of login gifts, and learn the Beta level requirements for pets and the Beta Tester title.
Hunting Together Titles: Unlock, Equip, and HideFind Hunting Together title requirements for Beta Tester, Companion, Pioneer, Premium, and Supporter, plus how to equip, remove, or hide titles.Hunting Together Beta Rewards and Launch CarryoverFind Beta Tester and Limited Ice Cat requirements in Hunting Together, locate reward NPCs, and understand launch carryover, resets, and Diamond returns.Hunting Together Achievements and Stat RewardsFind Hunting Together achievement requirements and stat rewards for hunts, combos, levels, bosses, quests, and cards, plus how to claim them.Hunting Together Game Passes and Premium BenefitsCompare Hunting Together game passes, prices, and availability. See permanent Premium benefits, choose useful perks, and find the Premium gift button.
Hunting Together Rewards: Daily, Online, and Eight-Day Check-InFind Hunting Together daily and online rewards, check all eight days of login gifts, and learn the Beta level requirements for pets and the Beta Tester title.Hunting Together Beta Rewards and Launch CarryoverFind Beta Tester and Limited Ice Cat requirements in Hunting Together, locate reward NPCs, and understand launch carryover, resets, and Diamond returns.Hunting Together Achievements and Stat RewardsFind Hunting Together achievement requirements and stat rewards for hunts, combos, levels, bosses, quests, and cards, plus how to claim them.
Hunting Together Boxes: Ground Buffs and Hard Worker BoxesLearn how to open Hunting Together boxes, get three-minute buffs, enable pet opening for Hard Worker Boxes, and handle Halloween box encounters.Hunting Together Halloween Event Guide: Pumpkins, Gacha, and CandyFarm Pumpkin Heads and Halloween Candy in Hunting Together, find the Gacha stall, compare reward odds, and exchange 100 Candy at a Witch's House.Hunting Together Pets: Little Turtle, Ice Cat, and MountsClaim and equip Little Turtle in Hunting Together, learn the Limited Ice Cat requirement, toggle an existing pet box-opening skill, and find the mount shortcut.
Hunting Together Halloween Event Guide: Pumpkins, Gacha, and CandyFarm Pumpkin Heads and Halloween Candy in Hunting Together, find the Gacha stall, compare reward odds, and exchange 100 Candy at a Witch's House.Hunting Together Beta Rewards and Launch CarryoverFind Beta Tester and Limited Ice Cat requirements in Hunting Together, locate reward NPCs, and understand launch carryover, resets, and Diamond returns.Hunting Together Halloween Weapon Skins and Launch RetentionFind Hunting Together Halloween weapon skins, including Bat Wing Bow, their appearances, 0.1% pull chances, gacha costs, and launch retention.
Hunting Together Halloween Weapon Skins and Launch RetentionFind Hunting Together Halloween weapon skins, including Bat Wing Bow, their appearances, 0.1% pull chances, gacha costs, and launch retention.Hunting Together Halloween Event Guide: Pumpkins, Gacha, and CandyFarm Pumpkin Heads and Halloween Candy in Hunting Together, find the Gacha stall, compare reward odds, and exchange 100 Candy at a Witch's House.Hunting Together Beta Rewards and Launch CarryoverFind Beta Tester and Limited Ice Cat requirements in Hunting Together, locate reward NPCs, and understand launch carryover, resets, and Diamond returns.
Hunting Together Game Passes and Premium BenefitsCompare Hunting Together game passes, prices, and availability. See permanent Premium benefits, choose useful perks, and find the Premium gift button.Hunting Together Beta Rewards and Launch CarryoverFind Beta Tester and Limited Ice Cat requirements in Hunting Together, locate reward NPCs, and understand launch carryover, resets, and Diamond returns.Hunting Together Inventory Guide: Selling, Bag Space, and StorageOrganize your Hunting Together inventory, check bag space, sell items individually or in bulk, protect useful gear, and find Oliver and the Loadout menu.Hunting Together Pets: Little Turtle, Ice Cat, and MountsClaim and equip Little Turtle in Hunting Together, learn the Limited Ice Cat requirement, toggle an existing pet box-opening skill, and find the mount shortcut.
Hunting Together WikiHunting Together Beginner Guide and Leveling MilestonesHunting Together Classes and How to Change ClassHunting Together Solo Leveling Class Tier ListHunting Together Stat and Skill Builds for All Six ClassesHunting Together Stats, Point Allocation, and Reset OptionsHunting Together Skills: Effects, SP Costs, and UpgradesHunting Together Training Dummy and Combat Power GuideHunting Together Quests: Repeat Hunts and Reward ClaimsHunting Together Party Guide: Invites, EXP Sharing, and RolesHunting Together Auto Battle Settings GuideHunting Together Monsters and Leader LocationsHunting Together Bosses: Locations and Encounter GuideHow to Beat Whitefang Sabertooth in Hunting TogetherHunting Together Locations: Areas, Routes, and Town NPCsHunting Together Fast Travel: Warp Pillars and Return to TownHunting Together Equipment Guide: Weapons, Armor, and AccessoriesHunting Together Refining Guide: Blacksmiths and Early Beta RisksHunting Together Cards Guide: Card Slots and Horned RabbitHunting Together Materials and Stone Acquisition GuideHunting Together Potions: Prices, Effects, and Combat SuppliesHunting Together Weapon Imbues: Buying and Auto-Use SettingsHunting Together Pets: Little Turtle, Ice Cat, and MountsHunting Together Inventory Guide: Selling, Bag Space, and StorageHunting Together Gold Farming and Early Spending GuideHunting Together Achievements and Stat RewardsHunting Together Titles: Unlock, Equip, and HideHunting Together Rewards: Daily, Online, and Eight-Day Check-InHunting Together Beta Rewards and Launch CarryoverHunting Together Boxes: Ground Buffs and Hard Worker BoxesHunting Together Halloween Event Guide: Pumpkins, Gacha, and CandyHunting Together Halloween Weapon Skins and Launch RetentionHunting Together Game Passes and Premium BenefitsAboutTerms of UseContactPrivacy PolicyHunting Together Codes - October 2026Hunting Together UpdatesHunting Together Scripts

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