AT A GLANCE
Prioritize STR with some VIT for Swordsman; STR, then LUK, with supporting AGI for Thief; and DEX followed by LUK or AGI for Archer. Mage starts with INT, while Cleric combines INT with VIT. Merchant should balance attack, attack speed, and survival, with LUK as an alternative direction. Use a sword, dual daggers, bow, staff, spellbook, or axe respectively. Confirm stat changes in the C panel and upgrade skills before trying to cast them.

Apply Your Stats and Prepare Your Skills
- Open the stats and skills panel using the C icon.
- Adjust your allocation with the minus, +, and +10 controls.
- Press the confirmation button at the bottom to apply your stat points.
- Open the skill list and upgrade the skills you want to use. A skill that has not been upgraded cannot be cast.
Use these priorities as a direction for spending points as you grow:
| Class | Stat priority | Weapon | Build focus |
|---|---|---|---|
| Swordsman | STR first, with VIT | Sword | Frontline damage and durability |
| Thief | STR → LUK → supporting AGI | Dual daggers | Fast melee attacks and critical hits |
| Archer | DEX → LUK → AGI, or DEX → AGI | Bow | Critical hits or faster sustained shooting |
| Mage | INT first; consider DEX for casting speed | Staff | Magic damage, SP, and area control |
| Cleric | INT first, with VIT | Spellbook | Party support with enough durability to stay alive |
| Merchant | Attack → attack speed → survival; LUK alternative | Axe | Balanced melee farming |
For automatic allocation and reset controls, see the stat allocation guide. The skill guide covers upgrade controls and skill costs. If you still need to choose or switch your class, use the class guide or compare the solo leveling recommendations.
Swordsman: STR Damage with VIT Durability
Prioritize STR for damage and put some points into VIT for HP and durability. Equip a sword. This combination suits fighting at the front, where you need to keep dealing damage while taking hits.
- Crushing Blow: Use it against one enemy for a heavy hit with a chance to stun. At skill level 10, it costs 8 SP, deals 270% of attack, and has a 25% chance to stun for 2 seconds.
- Blazing Ring: Use it when enemies surround you. It releases flames around your character to hit multiple targets.
- Stone Stance: Use it when you need temporary armor reinforcement and self-healing.
Lean toward STR when damage is your priority, but keep VIT in the build when you are absorbing hits for yourself or your teammates. Stone Stance complements that durability, while Crushing Blow and Blazing Ring cover single enemies and groups.
Thief: STR, LUK, and Supporting AGI
Prioritize STR, follow with LUK for critical-hit chance, and put a smaller share of points into AGI for attack speed. Use dual daggers and favor equipment that supports damage, fast attacks, and critical hits.
- Cross Rend: Attack one enemy twice. At skill level 10, it costs 6 SP and deals 170% of physical attack per hit.
- Venom Dash: Close the distance to an enemy and poison it.
- Umbral Strike: Deliver a strong shadow attack to a single target.
This makes Thief a good fit for focused melee damage: close in with Venom Dash and use the single-target attacks against your chosen enemy.
Fade makes your character translucent, produces a purple effect, and enters cooldown. Double Hit is also in the Thief skill list; its “Double Hit!” prompt can appear while attacking the Training Dummy.
Archer: DEX with Critical Hits or Attack Speed
Use a bow and prioritize DEX for bow damage. Choose your next investment according to how you want to attack:
| Direction | Priority | Reason to choose it |
|---|---|---|
| Critical hits | DEX → LUK → AGI | Emphasize critical-hit chance, then add attack speed |
| Sustained shooting | DEX → AGI | Emphasize bow damage and faster repeated attacks |
Your skills add focused damage and control to either direction:
- Echo Arrow: Fire two arrows at one enemy.
- Skyfall Volley: Rain arrows onto multiple targets and slow them. Use the slow to help maintain distance.
- Emerald Lance: Charge an armor-piercing shot. A longer charge increases its power, so favor it when you have room to prepare the attack.
- Forest Pulse: Apply a combat buff with a green visual effect.
Archer has low HP and is relatively fragile. Fight from range and reposition when enemies close in; neither stat direction removes that need.
Mage: INT, SP, and Area Control
Equip a staff and prioritize INT to increase magic attack and SP. For a casting-speed direction, consider DEX and equipment that supports casting speed. An INT-first build with secondary AGI is another option for attack speed; AGI is not the casting-speed stat.
- Cinder Rain: Drop meteors around your target for area damage.
- Frost Bloom: Use its chance to freeze enemies to create breathing room.
- Thunder Lance: Hit multiple targets with lightning and a chance to stun.
These skills favor fighting groups from range. Freezes and stuns can help control incoming enemies, but their chance-based effects make positioning valuable even when you have control skills ready.
Magic Ring IV fits the magic-attack direction. The Horned Rabbit card adds MATK +5, making it another option for increasing magic damage. See the card guide for card slots and handling. Carry blue potions to replenish SP during sustained casting.
Cleric: INT and VIT for Party Support
Use a spellbook, prioritize INT, and allocate some points to VIT. INT supports magic and SP, while VIT helps you survive long enough to keep helping the party.
- Grace: Buff allies; casting produces a light effect and adds a status icon.
- Mending Light: Heal yourself and nearby teammates. The cast uses a progress bar, so account for the casting time when deciding when to heal.
- Second Dawn: Revive a teammate without consuming a revival item.
- Halo Burst: Use a light-based attack when you need to contribute damage.
Cleric’s healing, buffs, and revival give it a clear party role. Solo leveling can be more demanding, so this build is best suited to players who want to support teammates. Keep blue potions available for the SP demands of casting, and preserve enough durability to avoid becoming the first party member to fall.
Merchant: Attack, Speed, and Survival
Equip an axe and build toward attack first, attack speed second, and survival third. Merchant combines relatively high attack with moderate durability, making a balanced approach useful for repeated melee fights. A LUK-oriented critical-hit direction is an alternative if you prefer to emphasize critical chance.
- Coin Smash: Use a strong single-target attack with a chance to gain gold. Treat the gold as a possible bonus from the attack.
- Whirl Axe: Hit enemies surrounding you with an axe swing.
- Earthsplitter: Slam the ground to attack multiple targets.
Choose Coin Smash for one enemy and the area attacks when several targets are in reach. If incoming damage repeatedly forces you out of combat, give survival more attention before adding further attack speed.
Match Accessories and Supplies to the Job
You have two accessory slots: Acc.1 and Acc.2. Choose Attack Ring IV for physical attack or Magic Ring IV for magic attack. Hover over each item and compare its individual attributes with your equipped ring before replacing it. Use the equipment guide for equipment types and equipping controls.
Armor still matters in a damage-focused build. In the scorpion area recommended for levels 51–58, equip Tier III armor when the area warns that your armor is too weak.
For a boss attempt, carrying roughly 200–300 red potions is a useful preparation target, rather than an expected consumption per fight. Fast blade and bow builds can put red potions first; Mage and Cleric should also stock blue potions for SP. Compare recovery options in the potion guide.
After changing your setup, try its attacks and skills on the town Training Dummy and compare the DPS and total-damage readouts. Keeping the rest of your setup consistent makes the effect of a change easier to judge. Follow the Training Dummy guide to find it and read the combat feedback.